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Welcome To My Blog & Portfolio Site

 Welcome to my website! This blog documents my projects in game development. The Portfolio tab has recent project overviews and links or feel free to use the Archive or Labels search in the sidebar to explore the in-depth posts!
Recent posts

Update on the Future of this blog

 Hello reader! I am officially doing sound design for money soon! I am still working out some of the admin i.e new website! I will likely use this as a proper blog to document my work more meaningfully than I have before while having the main business information on a new website. I am moving towards the end of my masters and due to this will have a few new projects to post about soon it shall grounding of a new showreel! Looking forward to telling you more, David

IsoMatch by RaoDaoZao

  This project was a voice design work project for RaoDaoZao. This game was a match 3 game and the game designer wished for the game to have unreal tournament announcer voices. To achieve this the game designer was recorded saying the lines the different combo announcements and then processed in Reaper to give them the depth and gravitas of the unreal tournament announcer. This was a super fun project to work on! Try it out here:  IsoMatch by Rao Dao Zao

Global Game Jam 2026 - Does it have a bill?

  Hello,  Does it have a bill was my groups submission for Global Game Jam 2026. For this project we used Unity 6. It is a random chance game meant for a couple of funny playthroughs rather than as a game users are likely to keep playing. It is implemented in the Unity audio system. The sounds use containers to randomise. To allow for this sounds were sourced and recorded then edited in Reaper into randomisable segments.  Sounds were sources for all animals and mixed with recordings where recordings made in the jam site could be used. Try it out here! Does It Have a Bill? by hyalessa-maculaticollis, Fallible Things

Train Sim World 5: ScotRail Edinburgh Waverley to Glasgow Queen Street Redesign

  This redesign is based upon the ScotRail eXpress: Edinburgh to Glasgow TSW5 DLC created by Rivet Games. With this project I aimed to gain a better understanding of the requirements of train recording. This was to attempt to gain some insight to the methods that are used to simulate the sound of the train in the game.  I went out and recorded two lengths of the route over the course of a day, taking time in each station to search for sounds on the outside of the train only audible when idle or when departing.  These were then edited to fit a pre-created video of gameplay. It was an interesting experience especially when trying to record clean audio on a commuter service! Software Used: Reaper Final Cut  OBS